The implication seems pretty obvious -- two opponents trying to kill each other with sandpaper/papercuts/pinpricks/whatever.NineInchNall wrote: Also: Sandpaper Tango? Derp?
Because I can't read the 4E books
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Correct.hogarth wrote:The implication seems pretty obvious -- two opponents trying to kill each other with sandpaper/papercuts/pinpricks/whatever.NineInchNall wrote: Also: Sandpaper Tango? Derp?
Sandpaper = low damage, high HP. So you're barely hurting em, but slowly grinding them down. Just like sandpaper. NO, NOT THE PAINT JOB!
Tango = dancing all over the mother fucking field together.
Draco_Argentum wrote:Can someone tell it to stop using its teeth please?Mister_Sinister wrote:Clearly, your cock is part of the big barrel the server's busy sucking on.
Juton wrote:Damn, I thought [Pathfailure] accidentally created a feat worth taking, my mistake.
Koumei wrote:Shad, please just punch yourself in the face until you are too dizzy to type. I would greatly appreciate that.
Standard Paizil Fare/Fail (SPF) Type I - doing exactly the opposite of what they said they would do.Kaelik wrote:No, bad liar. Stop lying.
Standard Paizil Fare/Fail (SPF) Type II - change for the sake of change.
Standard Paizil Fare/Fail (SPF) Type III - the illusion of change.
I prefer "server-side" fixes when I mess with an RPG, so I haven't tried extending PC-power durations yet. There are already encounter-long debuffs in the game (Spiritual Weapon, Lead the Attack etc. just looking at low-level PHB dailies), which do tend to be IWIN buttons, but only in the chess-endgame "I'm resigning because I know I'm totally boned but it would take too long to play it out" sense. You can't juice your damage versus, say, a blind opponent, without expending resources. (Power Attack still exists but it's nerfed, Sneak Attack is nerfed and is generally damage the rogue would be getting every round anyway, etc.)Aharon wrote:For example, one main complaint seems to be that 4th ed is just boring. But the game still has all the status conditions a 3rd ed wizard could cause (blinded, deafened, etc.). Anybody tried to emphasize on this, by giving them higher durations or something? (And I don't mean singular builds like the orbizard that are able to achieve that, more as a houserule.)
Something condition-wise that I have fixed, however, is the tendency for the game to pass out large amounts of at-will/refreshable debuffs like daze to lots of creatures. "Turnabout is fair play" and everything, so I'm not saying the PCs should never be debuffed, but it seems the game is compensating for monsters being pretty much non-lethal pillow fighters, by at least letting them throw crappy status effects on you the whole combat. The game already runs slow due to inflated hp, so I'm not really sure how having the party take only one action every round, for the whole encounter, really does anything to increase excitement, tension, etc. I just delete anything that's an at-will daze/stun/blind or change it to a lesser effect.
Indeed. My players freak out so heavily when a Mad Wraith or other "mass daze no save" effect hits the table that I've learned to use the effect sparingly.
As devastating as the effect is, combat drags when everyone's perpetudazed, making it a subatomic line between challenging and fun.
As devastating as the effect is, combat drags when everyone's perpetudazed, making it a subatomic line between challenging and fun.
Kaelik, to Tzor wrote: And you aren't shot in the face?
Frank Trollman wrote:A government is also immortal ...On the plus side, once the United Kingdom is no longer united, the United States of America will be the oldest country in the world. USA!